scroll # GEMS Formula — Decks, Dice, Cards & FacesThe unifying equation: a **deck is a die**, a**card is a face** — the same structure atdifferent visual registers. ## Canon | concept| Thing | |---|---| | deck / die |sapphire=deck | | card / face | sapphire=card| | membership | diamond.deck (soft —origin, not a cage) | | order |topaz.card_number (faces also keep face_numberfor roll order) | ## The shift: softmembership A face used to be BOUND to one cube(diamond.cube, a hard parent). Now a cardcarries diamond.deck as soft *origin* —every card from any deck can be drawn andmixed with any other. The pull resolver drawsper-deck, by deck_type prefix, or across`all`. Faces dive into deeper decks/dice —recursion, not containment. ## What unified(Day 375, FID cube-deck-unification) - The 6card-ring cubes (spices, Continuum of Scales,The River, Laugh Track Device Lineage) becamedecks; their 56 faces became cards(diamond.cube to diamond.deck). - `▲ cardcube` now forges decks/cards, never cubes —the cube schema is closed. - `△ card` is athin alias of `△ deck`; ANY deck is rollable(`△ d open <deck>` then `△ d roll`); `△card pull` = random draw. - Reversal + spreadslive in the deck engine; pulls reachable overMCP (the deck tool). ## The boundary (what isNOT a leaf deck) World-ring cubes(cosmostack/decks/dice) are navigation/scenedice, NOT leaf decks — see the World Modeldoc. Do not fold them into the draw pool.